Sunday, 12 May 2013

Issues With My Honours Project

There were some issues that came up throughout the project and those were mainly with texturing and rendering.

The first texturing problem i came across was the texture appearing on the wrong parts of the mode and came out really small. After getting some help from my supervisor i realized this was due to the unwrapping. I had not uv mapped the object properly, in the uv texture editor i had the shells over the whole editor which would mean it was set up for four textures instead of the shells being in the snapshot which is set up for one texture. This is what caused the texture on the scooter to appear in several places.  I went back over the model to unwrap it properly and re texture it.

After unwrapping the model properly i still had an issue with the texturing because the wheel texture was appearing on the wrong parts of the wheel. This was solved by using the uv linking and uv centric tool to make sure the correct texture went on the right part of the model. This helped out in every model i created for the project.

There was a problem with the bump map on the wall of the house, it appeared on the walls fine apart from the top of the side of the building, this was noticeable and needed fixed, i tried to delete part of the bump map in Photoshop and re apply it but this didn't solve the problem. Within Maya i had taken off the bump map and re applied it and it came up but not as clear as the rest of the bump map on the walls so i reduced the bump depth to make it less harsh and adjusted the pre filter radius to get a smoother result, this blurred it slightly.

In the respected theme there was a lighting and composition issue, the buildings were not on the ground, they were floating making the shadows unrealistic as they were not coming from the building, they weren't joined to the building causing the shadow. All of the lights were too bright which affected the grass, it was too bright which made it look almost white and this was distracting. This was solved by adjusting lights and removing the directional light and using a spot light instead because the directional light lit up the whole scene and the spot light only lights part of it which is what i wanted. 



Another issue i had was with rendering. I had planned to render with mental ray as it is faster with rendering and is production quality rendering but when the scene was rendered none of the bump maps showed up making the house look flat and have no detail and the grass wasn't showing up in the render either. Instead of rendering with mental ray i chose to use Maya software rendering so the grass would show appear in the scene as well as the bump maps. the only down side of this was that mental way was to show the lighting better. 

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